using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Boot : MonoBehaviour
{
    public GameObject GameBootPrefab;
    public static bool IsBoot = false;

    private void Awake() 
    {
        if(IsBoot)
        {
            return;
        }
        else
        {
            var go = GameObject.Instantiate(GameBootPrefab);
            DontDestroyOnLoad(go);
            IsBoot = true;
        }
    }
}
